In this pocket roguelike strategy game, you have to build a kingdom powerful enough to withstand the other king's invasions and be crowned the king of kings.


A prequel to 9 Kings:

Updated 1 day ago
Published 23 days ago
StatusReleased
PlatformsWindows, macOS, Linux, Android, HTML5
Rating
Rated 4.6 out of 5 stars
(87 total ratings)
AuthorsSocket Lab, Galactspace Studios
GenreStrategy
Made withUnity
TagsCity Builder, Deck Building, Medieval, Roguelike
Average sessionA few minutes
LanguagesEnglish, Japanese, Portuguese (Brazil), Chinese
InputsMouse, Touchscreen
LinksSteam, Steam

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Version 176 for Windows 47 MB
Version 176 for Android 64 MB
Version 176 for MacOS 51 MB
Version 176 for Linux 41 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 310 · Next page · Last page

Gente, tô com muita dificuldade pra passar do modo príncipe e olha que eu tô com o Rei dos Feitiços que é forte! PRECISO DE DICAS OU ESTRATÉGIAS URGENTES!!!

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really nice game. The progression difficulty is nicely balanced. The tempo is good, fast enough to keep you engaged. I like the art style for the cards and the units in general. Not sure if it is possible, but perhaps extending the tiles is a an idea?? By the way, I got a bug and I was not able.to continue playing after buying a card.

Really fun game! Although there seems to be a hilarious bug in endless mode where at around level 35 all the enemies move at 10000mph haha

Love it! this has so much potential and is already amazing the art stlye and music have built the world really well!

This game is awesome, there should be a better tutorial that explains the mechanics more. And it should be easier to remove buildings/units. But overall the game is a very fun experience.

Known bug: You can't progress after the first shop. We're working on fixing it ASAP!

Chega um momento onde você só ouve gritos

(1 edit)

O jogo é bom e promissor, mas tem um problema que estraga ele

O jogo é completamente baseado em sorte, você pode ter a melhor estratégia do mundo que se as cartas que você precisar não vierem, acabou. 

Eu por exemplo estava com uma build muito boa e promissora no inicio de uma partida, mas simplesmente não veio nenhuma carta de tropa o jogo inteiro, só de power up. Chegou uma hora que o inimigo tinha muito mais unidades e em número eu perdi.

Além da sorte, as cartas se repetem muito, papo de vir 3 a 4 vezes a mesma coisa que você acabou de pegar.

"being almost impossible to get to wave 50+". You wish you were right :D (might do more just to prove a point)


But seriously, great job with the performance, it works much better now (I wouldn't have gotten this far otherwise) <3. The infinite castle + steel cube combo is just way too strong.
Also, I've noticed a slight graphical bug - the king name and health bar seem to be slowly moving downwards as you get further in the game, eventually disappearing around lvl 70, see screenshot (it's not particularly important, but still, you might want to know)

Update:
Got to slightly over 120, then my PC restarted :D
Last screenshot:

lol This is awesome! We sure need to make the game even harder. And thank you for the report on that one bug :)

Esse item ta quebrando o jogo no modo infinito 

easiest way to beat all modes with any king is just: ranged tower with an enchantment, library (anything past 1), and a farm.

it was a strategy I discovered and love


Cara me ajuda a entender, coloquei a magia que dá dano em area referente a 25% do meu dano(algo assim) e estou com o perk de meus magos dar 100 de dano.
Biblioteca ao lado disso, oque me resulta em 63 dessa magia de dano em area ao matar unidade inimiga, sendo assim ficaria 25% de 100 é 25, 25X63= 1.575 de dano em area, correto? Na teoria seria para explodir tudo,porém não é oque acontece. 

O jogo é bom, mas atualmente eu senti que o jogo tá muito desbalanceado, jogando principalmente com o rei de sangue, para ganhar usando ele a pessoa depende totalmente da sorte para pegar as cartas dos outros reis, pois as cartas dele são extremamente inferiores, até na dificuldade mais fácil é extremamente difícil ganhar usando ele, com os outros reis eu senti que é muito mais fácil ganhar em qualquer dificuldade de jogo.

Vou te passar o segredo, altar, bomberman e diabretes pra segurar no começo, e um canhão que consome as tropas. se quiser coloca 2 bomber e um cemitério no meio, o jogo fica no easy.

New update patch notes said it should be almost impossible to get passed year 50. I am currently on year 61 with no sign of stopping. 

Update: Just beat the game on King difficulty with King of Blood first try. Game might be too easy now, or I just got really lucky idk. Either way this game is amazing and I have it wishlisted, can't wait for release!

Yeah, the demon might be a little op then... Thanks for the feedback!

porque eu não consigo liberar a dificuldade príncipe? eu terminei a dificuldade escudeiro sem levar dano e morrer, apareceu falando que foi liberada mas mesmo assim ela não foi liberada (android)

Pode ter sido um bug! Vamos investigar

Altar, agora ficou bom.

The game is really great, but in the new update character animations have been removed, and King of Spells has been weakened a lot, it may need a little buff. Other than that, can new kings be added, like the Golem king or the king of thieves, of course, these are just examples. Well done.


Topluluk Tarafından Doğrulandı simgesi


Characters animation has been restrained when your fps is consistently dropping as a measure against lag... it shouldn't happen often though.

About new kings, they're being added soon to the demo version of the full game, which will be available on steam. Be sure to wishlist the game to be notified when the demo come out :)

The newest update can’t be installed on android; the Itch site and Mitch app says the package is built for Linux, and when I tried installing it regardless, the Android installer reported that it couldn’t parse it.

i dont know how it works but works.

BTW, the game is very cool, but its not really balanced, some layouts can be extremelly overpowered, and the performance sucks sometimes

Actually underpowered LOL


MUCH better performance with the new update, thank you!!!


Were there balance changes as well?

Really cool but there's a point where it lags so much when it brings the armies its unplayable, for example here

Try out the new update, we should have almost fixed the performance issues :)

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Slc, biblioteca + raio no arqueiro é vencer o jogo no modo easy demais. Viciei no jogo todo dia antes de trabalhar eu dou uma jogadinha

Kkkkkkk mais quebrado que isso só biblioteca + raio no warlock, que dá dano em área hehe

Depois disso, eu parei de jogar pois o jogo começou a travar de tanto que o mob explodia 

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the purple enemy is TOO cheated

Fixed! :D

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crasho o jogo no ano 100 eu tava full arqueiro de raio matava all com one hit.

(3 edits) (+1)

Algumas sugestões pra deixar o jogo mais dinâmico:

Remover a carta "oferenda" e fazer o poço ter a mesma função dela, iria torná-lo útil, até porque uma das poucas vezes que se usa é quando todos os quadrantes estão preenchidos e é obrigado a jogar uma carta inútil fora, considero um desperdício de funcionalidade.

Mudar o mercado para que o jogador possa acessá-lo em um momento oportuno, porém num número determinado de vezes. 

Adicionar uma decisão de early game que muda o castelo de posição para o canto, mas em compensação, tenha 1 ou 2 vidas apenas.

Adicionar uma decisão ou carta de muralha que funcione como construção, com níveis. Dessa forma, mesmo quando suas tropas não vencerem a batalha, dá uma oportunidade para as construções de defesa (torre de guarda e moedor, além do ataque do cursor) serem mais úteis.

Made it to year 53 with super Powered imps

(1 edit)

Depois de um certo nível meu moedor começou a ir para o lado e parou de dar dano, foi engraçado pra falar bem a verdade hahahahh

Antes tarde do que mais tarde

Um bug :(
Não consigo progredir mais no modo infinito.
Inclusive, uma estratégia mt boa, um escudeiro e 2 fazendas ao redor, as minhas fazendas tavam dando 5 escudeiros a mais cada td turno, escala mt bem, principalmente se vc usar fentiços para fortalecer seus escudeiros, tipo o de dano em área quando morre

fds dei 12 milhao de dano, bora bill!!!

consegui causar 1,5 milhao de dano

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Got the game to softlock by lagging at a point where enemy units collided with the exploding ones before battle, so it never started LOL

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   same lol

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after everything exploded it was like this hahaha

não ta mais valendo mais vou deixar o meu pra historia DIscord: geziel.moura

A suggestion - You should have more options of cards every round, and be able to play more than one card per round. It's hard to upgrade your towers/troops when you can't get matching cards/upgrades for rounds and can only play one card.

(1 edit)

Having now cleared Blood on King difficulty, I have a few suggestions. Maybe they aren't good, I don't know. I'm not a game dev.

- blood could use another permanent non-gimmick unit. maybe some kind of fragile ranged attacker. alternatively, make altar demons a standard unit and not a building.
- the imps spawned by blood's castle need to draw aggro. as it stands, it's very common to lose a life turn one because the enemy army's units can walk past your castle imps, and the imps are too slow to catch up.
- the library+spark combo should be toned down, or other buff cards brought up to its level. blood's buff cards in particular feel weak.
- on turns where you can choose a perk, consider having the perk be chosen after a card is drawn - feels bad to take the +1 to all tiles perk only to draw a tile immediately after
- allow me to spend gold on more things. i can reroll shop inventory, why not end-of-turn card choices? perks? what kings i'll be fighting after the first cycle?
- the spells card that levels up a random tile when discarded is a very cool effect and i'd like to see more like that. maybe blood's demon altars or cannons could scale off discards as well as dead units?
- PLEASE consider adding a quick-restart button. it takes a deceptively long time to quit one game and start a new one.

Did you clear Blood mainly using Blood units or did you use the Wizard + Spark gimmick?

Spark+library, yes, but on imps, not wizards.

Hmm, so it seems that trivializes the game. It's a bit unfortunate it's such a feast or famine title.

I wonder if the developer could comment whether he's completed the King difficulty with King of Blood and what's his win percentage because I genuinely don't believe you can even hope to complete the level in 99% of cases.

(+1)

I did, but I agree it is hard. The way to go is using the king of blood's cards as support and the enemy king as your main, which proves that the king of blood is indeed underpowered.

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