King of Spells rebalancing!


This update brings further improvements into the game's performance, with some quality of life changes and a fair share of bug fixes. 

More than all that, this also balances out the King of Spells, which, when faced as an enemy, was clearly stronger than the other kings. This was happening because of the combination of the shaman attack buff with the AoE damage from the warlocks, Now the number of shamans has been restricted to about 15% of the army, instead of 33% as it was before.

Also, the King of Blood has been buffed as an enemy, now with their demon's as their tank mob. The exploder unit has also been massively buffed, but it's behavior has been changed to act more like cannon-fodder, as it was supposed to be. 

The demon altar is now buffed and viable, although it's wise to get this strategy only if you hit the card on the early rounds.

The endless mode now gets progressively harder (like, really harder), which will make the game shorter overall, being almost impossible to get to wave 50+.


Overall the game is a more balanced experience, but we're still working to understand the best way to make King of Blood viable, cause he is still kind of a meme at this point :P

Keep up with the feedbacks, as they're helping us a lot.

Cheers!

Files

Version 171 for WebGL Play in browser
15 days ago
Version 171 for Windows 47 MB
15 days ago
Version 171 for Android 64 MB
15 days ago
Version 171 for MacOS 51 MB
15 days ago
Version 171 for Linux 41 MB
15 days ago

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