More balancing...


As you guys might have noticed, balancing has not been optimal within the most recent updates, but we think we're going on the right direction. This new update changes some things pretty drastically!

Now the endless more REALLY is way harder, using a geometric progression to calculate the difficulty, which translates to enemies' HP and attack buffs.

The farm now works with tower, buffing their attack speeds! The spire now works in a way that it heals X over Y time, being X it's attack damage, and Y it's attack speed, so it will heal more when it receives attack or attack speed either way.

The library... omg... the worst, the most OP thing in this game. Now, against our wills, but to save the game, it works in a way that is has only 50% chance of applying it's buff. It's still OP as hell, but it should make other builds a little less crappy when compared to it.

Also, small balancing values have been done, but for the major things, that's pretty much it.


Thank you guys again for all the feedback!

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