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Devlog
Steam Release!
March 21, 2022
by
Socket Lab
7
Finally, after two months of work the game is being released on Steam! A free, but limited version will remain available here on itch.io, but only the Steam version will continue to receive updates, f...
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Bad News (for you guys)
March 07, 2022
by
Socket Lab
9
This is the last version of the game I'm uploading to itch.io, as from now on I'll be working with the Steam API to prepare it for the launch by the end of this month. That means I'll be adding achiev...
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v2.4 - Bosses... maybe?
March 06, 2022
by
Socket Lab
3
So I'm testing some bosses on the game. First I added them on lvl 30, but people were claiming they were too dificcult and messed some builds up, so I changed them to lvl 60, as a kind of a challenge...
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v2.2 - TRANSCENDING!
March 03, 2022
by
Socket Lab
3
Now for a bunch of cards (12 at this moment) if you get stacks enough you unlock an upgraded version of that card, some of them with entirely new effects. I'll let you guys discover by yourselves whic...
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v2.0 - MEGA UPDATE!
February 22, 2022
by
Socket Lab
3
The v2.0 is here! The game is getting near to it's final form, but I need A LOT of feedback to balance it, so don't hesitate to comment if you think something is broken or something is weak. Features...
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v1.5 - New Staffs!
February 14, 2022
by
Socket Lab
1
The mage now has 3 staffs he can choose from: 1. The usual staff, balanced on every characteristic. 2. A staff with homing projectiles, that follow the nearest enemy. High attack speed, low damage, ea...
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v1.3 - Minor Update
February 04, 2022
by
Socket Lab
2
Red enemies are much harder now. Now the waves should not stop comming on higher levels...
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