The game is really great, but in the new update character animations have been removed, and King of Spells has been weakened a lot, it may need a little buff. Other than that, can new kings be added, like the Golem king or the king of thieves, of course, these are just examples. Well done.
Characters animation has been restrained when your fps is consistently dropping as a measure against lag... it shouldn't happen often though.
About new kings, they're being added soon to the demo version of the full game, which will be available on steam. Be sure to wishlist the game to be notified when the demo come out :)
The newest update can’t be installed on android; the Itch site and Mitch app says the package is built for Linux, and when I tried installing it regardless, the Android installer reported that it couldn’t parse it.
Algumas sugestões pra deixar o jogo mais dinâmico:
Remover a carta "oferenda" e fazer o poço ter a mesma função dela, iria torná-lo útil, até porque uma das poucas vezes que se usa é quando todos os quadrantes estão preenchidos e é obrigado a jogar uma carta inútil fora, considero um desperdício de funcionalidade.
Mudar o mercado para que o jogador possa acessá-lo em um momento oportuno, porém num número determinado de vezes.
Adicionar uma decisão de early game que muda o castelo de posição para o canto, mas em compensação, tenha 1 ou 2 vidas apenas.
Adicionar uma decisão ou carta de muralha que funcione como construção, com níveis. Dessa forma, mesmo quando suas tropas não vencerem a batalha, dá uma oportunidade para as construções de defesa (torre de guarda e moedor, além do ataque do cursor) serem mais úteis.
Um bug :( Não consigo progredir mais no modo infinito. Inclusive, uma estratégia mt boa, um escudeiro e 2 fazendas ao redor, as minhas fazendas tavam dando 5 escudeiros a mais cada td turno, escala mt bem, principalmente se vc usar fentiços para fortalecer seus escudeiros, tipo o de dano em área quando morre
A suggestion - You should have more options of cards every round, and be able to play more than one card per round. It's hard to upgrade your towers/troops when you can't get matching cards/upgrades for rounds and can only play one card.
Having now cleared Blood on King difficulty, I have a few suggestions. Maybe they aren't good, I don't know. I'm not a game dev.
- blood could use another permanent non-gimmick unit. maybe some kind of fragile ranged attacker. alternatively, make altar demons a standard unit and not a building. - the imps spawned by blood's castle need to draw aggro. as it stands, it's very common to lose a life turn one because the enemy army's units can walk past your castle imps, and the imps are too slow to catch up. - the library+spark combo should be toned down, or other buff cards brought up to its level. blood's buff cards in particular feel weak. - on turns where you can choose a perk, consider having the perk be chosen after a card is drawn - feels bad to take the +1 to all tiles perk only to draw a tile immediately after - allow me to spend gold on more things. i can reroll shop inventory, why not end-of-turn card choices? perks? what kings i'll be fighting after the first cycle? - the spells card that levels up a random tile when discarded is a very cool effect and i'd like to see more like that. maybe blood's demon altars or cannons could scale off discards as well as dead units? - PLEASE consider adding a quick-restart button. it takes a deceptively long time to quit one game and start a new one.
I wonder if the developer could comment whether he's completed the King difficulty with King of Blood and what's his win percentage because I genuinely don't believe you can even hope to complete the level in 99% of cases.
I did, but I agree it is hard. The way to go is using the king of blood's cards as support and the enemy king as your main, which proves that the king of blood is indeed underpowered.
This game is extremely hard, Every strategy you might come up with will most likely be highly effective against one king and very easily exploitable by the other. (hence all the different comments calling each of the kings op or weak) You either have to balance countermeasures between each of the armies or find a strategy so good it just bulldozes everything. Doesn't help that sometimes the game will throw an army at you that isn't in the current rotation of kings.
Is there any way you could add like a summary at the end of the game? damage, building levels, atk speed, atk and stuff like that? always curious what my stats were when I lost. Is there also anyway to get like advanced stat values when looking at cards? what exactly each level does ?
Comment on Blood King: If your opening hand has just a Mangler, the mobs ignore your summoned imps and go straight for the keep, as the summons are not fast enough to keep up, or stop them is they do engaged, this is an auto loose.
For the Blood King: it feels like demolition crew should be the answer for the Manglers, but not being able to use it on original imp squares leads mean you cant use it to replenish your mangled troops, and if you double click, or didn't know it only works on non Imp Squares, you are screwed.
I played king of nothing and king of spells on king difficulty. I'm playing king of blood right now but I don't see any way through it. All I can say right now, if you have King of Spells as an early game enemy, reload the page.
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Characters animation has been restrained when your fps is consistently dropping as a measure against lag... it shouldn't happen often though.
About new kings, they're being added soon to the demo version of the full game, which will be available on steam. Be sure to wishlist the game to be notified when the demo come out :)
The newest update can’t be installed on android; the Itch site and Mitch app says the package is built for Linux, and when I tried installing it regardless, the Android installer reported that it couldn’t parse it.
i dont know how it works but works.
BTW, the game is very cool, but its not really balanced, some layouts can be extremelly overpowered, and the performance sucks sometimes
Actually underpowered LOL
MUCH better performance with the new update, thank you!!!
Were there balance changes as well?
Really cool but there's a point where it lags so much when it brings the armies its unplayable, for example here
Try out the new update, we should have almost fixed the performance issues :)
Slc, biblioteca + raio no arqueiro é vencer o jogo no modo easy demais. Viciei no jogo todo dia antes de trabalhar eu dou uma jogadinha
Kkkkkkk mais quebrado que isso só biblioteca + raio no warlock, que dá dano em área hehe
Depois disso, eu parei de jogar pois o jogo começou a travar de tanto que o mob explodia
the purple enemy is TOO cheated
Fixed! :D
crasho o jogo no ano 100 eu tava full arqueiro de raio matava all com one hit.
Algumas sugestões pra deixar o jogo mais dinâmico:
Remover a carta "oferenda" e fazer o poço ter a mesma função dela, iria torná-lo útil, até porque uma das poucas vezes que se usa é quando todos os quadrantes estão preenchidos e é obrigado a jogar uma carta inútil fora, considero um desperdício de funcionalidade.
Mudar o mercado para que o jogador possa acessá-lo em um momento oportuno, porém num número determinado de vezes.
Adicionar uma decisão de early game que muda o castelo de posição para o canto, mas em compensação, tenha 1 ou 2 vidas apenas.
Adicionar uma decisão ou carta de muralha que funcione como construção, com níveis. Dessa forma, mesmo quando suas tropas não vencerem a batalha, dá uma oportunidade para as construções de defesa (torre de guarda e moedor, além do ataque do cursor) serem mais úteis.
Made it to year 53 with super Powered imps
Depois de um certo nível meu moedor começou a ir para o lado e parou de dar dano, foi engraçado pra falar bem a verdade hahahahh
Antes tarde do que mais tarde
Um bug :(
Não consigo progredir mais no modo infinito.
Inclusive, uma estratégia mt boa, um escudeiro e 2 fazendas ao redor, as minhas fazendas tavam dando 5 escudeiros a mais cada td turno, escala mt bem, principalmente se vc usar fentiços para fortalecer seus escudeiros, tipo o de dano em área quando morre
fds dei 12 milhao de dano, bora bill!!!
consegui causar 1,5 milhao de dano
Got the game to softlock by lagging at a point where enemy units collided with the exploding ones before battle, so it never started LOL
same lol
after everything exploded it was like this hahaha
não ta mais valendo mais vou deixar o meu pra historia DIscord: geziel.moura
A suggestion - You should have more options of cards every round, and be able to play more than one card per round. It's hard to upgrade your towers/troops when you can't get matching cards/upgrades for rounds and can only play one card.
Having now cleared Blood on King difficulty, I have a few suggestions. Maybe they aren't good, I don't know. I'm not a game dev.
- blood could use another permanent non-gimmick unit. maybe some kind of fragile ranged attacker. alternatively, make altar demons a standard unit and not a building.
- the imps spawned by blood's castle need to draw aggro. as it stands, it's very common to lose a life turn one because the enemy army's units can walk past your castle imps, and the imps are too slow to catch up.
- the library+spark combo should be toned down, or other buff cards brought up to its level. blood's buff cards in particular feel weak.
- on turns where you can choose a perk, consider having the perk be chosen after a card is drawn - feels bad to take the +1 to all tiles perk only to draw a tile immediately after
- allow me to spend gold on more things. i can reroll shop inventory, why not end-of-turn card choices? perks? what kings i'll be fighting after the first cycle?
- the spells card that levels up a random tile when discarded is a very cool effect and i'd like to see more like that. maybe blood's demon altars or cannons could scale off discards as well as dead units?
- PLEASE consider adding a quick-restart button. it takes a deceptively long time to quit one game and start a new one.
Did you clear Blood mainly using Blood units or did you use the Wizard + Spark gimmick?
Spark+library, yes, but on imps, not wizards.
Hmm, so it seems that trivializes the game. It's a bit unfortunate it's such a feast or famine title.
I wonder if the developer could comment whether he's completed the King difficulty with King of Blood and what's his win percentage because I genuinely don't believe you can even hope to complete the level in 99% of cases.
I did, but I agree it is hard. The way to go is using the king of blood's cards as support and the enemy king as your main, which proves that the king of blood is indeed underpowered.
game crashed on year 47 due to lag :(
Finalmente zerei o Blood King!
Congrats!
Esse blood king é horrivel slk.
quando fica com 3 carta de fortaleza o jogo buga pq n tem oque eu fazer pra sair dessa situação
usa a carta na piscina que o jogo vai continuar, é como se tu trocasse a carta por estrela amarela, tendeu?
obrigado
Eu posso ter entendido errado, mas a floresta deveria diminuir o tempo dos ataques, e não aumentar o tempo certo?
This game is extremely hard, Every strategy you might come up with will most likely be highly effective against one king and very easily exploitable by the other. (hence all the different comments calling each of the kings op or weak) You either have to balance countermeasures between each of the armies or find a strategy so good it just bulldozes everything. Doesn't help that sometimes the game will throw an army at you that isn't in the current rotation of kings.
eu tentei pessoal, mas morri no fim.
Is there any way you could add like a summary at the end of the game? damage, building levels, atk speed, atk and stuff like that? always curious what my stats were when I lost. Is there also anyway to get like advanced stat values when looking at cards? what exactly each level does ?
Unfortunately, the game doesn't really seem to be balanced too well.
Comment on Blood King:
If your opening hand has just a Mangler, the mobs ignore your summoned imps and go straight for the keep, as the summons are not fast enough to keep up, or stop them is they do engaged, this is an auto loose.
For the Blood King: it feels like demolition crew should be the answer for the Manglers, but not being able to use it on original imp squares leads mean you cant use it to replenish your mangled troops, and if you double click, or didn't know it only works on non Imp Squares, you are screwed.
Playing King of Blood on King difficulty is borked. I can't see any way through it.
is there a difficulty after king?
Yea, play through on King of Blood. If you make it through you must be hacking XDXDXD
I played king of nothing and king of spells on king difficulty. I'm playing king of blood right now but I don't see any way through it. All I can say right now, if you have King of Spells as an early game enemy, reload the page.
o rei de sangue também está quebrado, em varios momentos as unidades inimigas ignoram os minions spawnados pelo zigurate e correm para o castelo
I had so much troops till it just freeze. Fun overall.
o jogo n ta tankando organizar todas as unidades nem ta tendo capacidade de computar as flechas da torre quando o atk speed passa de 150
im having a lot of fun! however it seems like the king of magic is way to OP in the late game