Was experimenting with Fedora on the Steam version and managed to make myself nigh-invulnerable with Vampire + Sadistic instantly healing back any damage I took. I assume that any attack that could actually one-shot me would result in my death, but given my thirteen stacks of Tome I have more than enough Resistance to prevent that from happening. Although the result is quite hilarious, , it seems fair that this is possible given the impracticality of actually achieving such a combo without Fedora. Gaining enough stacks of Barrier and Cloak is probably another path to invincibility.
Speaking of Cloak, it was completely worthless this run given that I actually want to take damage, but I did notice that a lot more damage is constantly slipping through than it feels like there should be considering that I have Cloak permanently triggered. (Each instance of 270 damage in the image is an instance of Sadistic triggering, which in turn means I took damage.) I'm not going to complain in this case, but is Cloak's invulnerability not as absolute as it suggests?
Incidentally, I found a periodic bug where the enemies vibrate in place without taking any action (although they follow me if I move, keeping to the same relative positions). Not sure what the cause of this is or whether it's reproducible.Additionally, I believe someone mentioned this already, but if your character jumps high enough it teleports back to the ground. I suppose it might just be a mechanism to ensure that you can't softlock yourself with enough stacks of Impulse.
Finally, sometimes the last enemy disappears offscreen entirely; this isn't a problem for me because of Thunderbolt guaranteeing a kill sooner or later, but it would be run-ending otherwise.
One of my favorite roguelikes coming out in a sea of good roguelikes.
The only thing I wish was that the overall gameplay progression was faster, the actual gameplay is GREAT but it feels like it takes too long to get to the later parts
I know this is the demo, so the full game may update this but what is the point of White Hole. Like it only effects the floor, and all enemies fly so whats the point?
Went for a fragmentation build and had enemies split into 58 bullets on death, unfortunately, due to my 36 fire-rate upgrades and 10 wisps, chrome couldn't handle it and sh*t itself. :(
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otimo adoro o andre (essa fonte não o d mano kkkkkkkkkkk)
bem mass
andre seu argentino gostoso
What happened to the mobile version.
andre n erra nunca argentino
Andrezitos só lança jogo brabo
CHEGUEI NA 406 E MEU PC MORREUKKKKK
TINHA Q SER JOGO DEARGENTINO
colocou miuto fragmantation não é?
kkk
got to wave 107 until it mde my computer crash lol (I had 32 stacks of frags and 23 lightning lol)
eae
FLOOR89!!
94!!
Love the switch port, but still a bitt buggy.
Cool game! Shame i had to pause it, could probably live a bit longer
easy: get some of the books that make white upgrade50% better than take a lot of defense get vampire and your invincible
score 44, blitz of frags OP
Was experimenting with Fedora on the Steam version and managed to make myself nigh-invulnerable with Vampire + Sadistic instantly healing back any damage I took. I assume that any attack that could actually one-shot me would result in my death, but given my thirteen stacks of Tome I have more than enough Resistance to prevent that from happening. Although the result is quite hilarious, , it seems fair that this is possible given the impracticality of actually achieving such a combo without Fedora. Gaining enough stacks of Barrier and Cloak is probably another path to invincibility.
Speaking of Cloak, it was completely worthless this run given that I actually want to take damage, but I did notice that a lot more damage is constantly slipping through than it feels like there should be considering that I have Cloak permanently triggered. (Each instance of 270 damage in the image is an instance of Sadistic triggering, which in turn means I took damage.) I'm not going to complain in this case, but is Cloak's invulnerability not as absolute as it suggests?
Incidentally, I found a periodic bug where the enemies vibrate in place without taking any action (although they follow me if I move, keeping to the same relative positions). Not sure what the cause of this is or whether it's reproducible.Additionally, I believe someone mentioned this already, but if your character jumps high enough it teleports back to the ground. I suppose it might just be a mechanism to ensure that you can't softlock yourself with enough stacks of Impulse.
Finally, sometimes the last enemy disappears offscreen entirely; this isn't a problem for me because of Thunderbolt guaranteeing a kill sooner or later, but it would be run-ending otherwise.
There's a bug on the web version where the last enemy becomes intangible if (presumably) you haven't moved in long enough:
Not a game-breaking one, because the enemy will start getting hit again if you move, but still something I wanted to report.
Beautiful
One of my favorite roguelikes coming out in a sea of good roguelikes.
The only thing I wish was that the overall gameplay progression was faster, the actual gameplay is GREAT but it feels like it takes too long to get to the later parts
20 + Minute Playthrough No Commentary
just stack up on frags, it takes me 1 or 2 kills to clear a whole wave after 10 frags with bleed
I did a Fragmentation build, on death enemies became 68 bullets, this is the result. It froze when this happened.
I know this is the demo, so the full game may update this but what is the point of White Hole. Like it only effects the floor, and all enemies fly so whats the point?
Went for a fragmentation build and had enemies split into 58 bullets on death, unfortunately, due to my 36 fire-rate upgrades and 10 wisps, chrome couldn't handle it and sh*t itself. :(
Vai lançar suporte pra android quando em Andre?